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(1 edit) (+1)

Truly an unsettling atmosphere - it creates a suffocating, almost hard-to-breathe vibe.

My main critique is about accessibility. There’s quite a bit to learn right at the start, and the controls aren’t very intuitive. During my first playthrough, I actually got stuck in the very first room - I didn’t realize there was a door at the end of the corridor and spent a good 5–10 minutes searching for a secret passage with my flashlight. It wasn’t until I watched Fort Kenmei’s video that I figured it out.

That said, making such a complex game clear and intuitive within a game jam timeframe is no easy task, so it’s totally understandable.

Wishing you all the best with the game - it definitely deserves a bit more polish, and with that, a lot more attention!

(+1)

I truly appreciate you for patiently playing the game despite the navigation issues. We will definitely update and improve the game so that players can experience it at their own pace, just like your feedback suggested. More importantly, we’ll focus on the story and concept, which we couldn’t fully develop due to the time constraints of the game jam. If you’re interested, please follow our Discord channel!