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I liked how there were little scares and things to unnerve you around the cul-de-sac and the memory/deduction element was interesting. I was able to remember who gave me what, but I was like trying to reverse psychology the quotes lol and ended up dying. I considered playing again for a better ending but felt that walking around to each house again was somewhat tedious. Some kind of environment change or something else to keep subsequent playthroughs quick/fresh could go a long way. That said, great job on the atmosphere and unique gameplay.