Been loving this game, the visuals, the gameplay, the ost are all great, very excited to see what the next version has.
Hull facing would be very nice to have, and since armor angling isn't a thing, you really want to be dead on to the enemy. ctrl + rmb is probably good, to mirror ctrl + lmb for reversing.
I will note that rmb facing towards enemies isn't very 'sticky', like I'd want a vehicle to hold an angle on an obstructed enemy, but since it sees another obstructed enemy closer it always shifts off. Would much rather they just hold the angle I told, rather than shifting off constantly at inopportune times and losing the first shot.
Infantry are pretty neat, but some of their pathing is rather unintuitive, gaps that seem wide enough aren't passable, and the slightly off camera angle blocks potential alleyways. And they get sticky on doorframes, walls, and collasped buildings, though vehicles also seem to get slowed/stopped by collapsed buildings as if they're still there.
Would also be neat if infantry could have smokes, and if they don't destroy obstacles and only push them, that way I have an option for moving cover around and such.
Noticed some weird visual bugs in the 'armory', lots of flickering shadows sometimes, might be a me problem.
I cannot express how much I'd love for the ost to be uploaded so I could listen to it all the time.