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A jam submission

BlinkView project page

This road leads to nowhere
Submitted by KuroiRaven — 1 day, 2 hours before the deadline
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Play Narrative Pitch

Blink's itch.io page

Results

CriteriaRankScore*Raw Score
Story / Plot#83.1303.500
Dialogue / Writing Style#121.5651.750
Characters / Voice#121.7892.000
Overall#122.1622.417

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really love the concept and how easily you can immerse yourself in such a story. The premise works really great and the theme\character at spot on. It gives me a little bit of Lovecraftian horror notes through this entity monitoring your actions. Great job! 

Submitted(+1)

Really thoughtful story and character work here. I'm learning about writing in games and this has some really good examples of building out well rounded characters. I was challenged getting clear picture of some of the gameplay elements that a player would experience but on the whole this seems like a lot good ground work for your game. Nice job!

Submitted(+1)

Simple and evocative! I'd be interested to learn more about the state of the protagonist at the start of the game; we know his journey and destination, but how does he demonstrate at the start that he does not accept inevitability, and how is that causing problems? I would also, personally, caution away from using the Stages of Grief as a framing device, as I find it to be overused pseudoscience. The core framing, though, of a road trip morphing into a descent into an eldritch entity, is fantastic. I'd be happy to see this continue to evolve.

DeveloperSubmitted

Thank you for reading it, I wasn't sure someone would.

For the beginning of the story on how he does not accept inevitability, I was thinking of showing how this character is stuck in this old messy house, basically in a state of "not living" like an hikikomori; like this I would create a situation where not accepting inevitability means to stop living in a sense.

As for the stages of grief, I would use them only as a environment inspiration just to give some sort of theme for the various locations; I'm not really a fan of "spelling things out" to the player so probably I would keep the stage of grief for myself to evade the risk of being preachy.

I'm glad you liked the idea, I too think it would interesting to develop, especially the locations and gameplay