Still can't see my previous replies, so i'll try it again here. So, you may convert any of my games to 3D, and publish it on RetroFab. You don't need to ask, i always feel honored when i see one of my games appear on RetroFab or RetroLab.
Viewing post in Gone Fishing
My posts are indeed flagged for moderation, not only here, but also on RetroFab, no clue why. I commented on The Smurfs a couple of days ago, and still doesn't appear on RetroFab. Few minor issues on Bomb Sweeper, i'm afraid. The demo i originally made was an exact copy of the real game i own, yours is slightly different. If a game is beginning, John Solver doesn't point into the pit, before going in, which he does in the real game. The timer is a bit off, and doesn't count down with a constant interval, neither does the score adding. In Game A after the continuously moving sublevel is finished, the next level starts before the score adding has been finished. With the real game, if the down button is pressed when a game button is pressed, the sound is off during the game.
Thanks for the feedback! I'm not sure why Itch is flagging your posts for moderation -- seems like they might have made some changes to the system while I was away :( But since I got this post hopefully others will come through going forward.
Thanks for spotting the issue with John Solver not pointing. I screwed up the image name of that segment. I've upload a quick fix for this so it should now be working. Yeah, the demo is my own version since I couldn't get yours working for some reason. The inconsistency in the timers is likely because of the overhead of the webgl rendering which wouldn't be an issue in your html version. It seems to run fine on my system, but I'll see if there are any obvious adjustments I can make to your code to try to improve this. You should notice an improvement though if you lower the quality setting. I did a quick check now and the score seems to add fine after the scrolling level ends before starting the next level. I'll test some more. I did disable the feature to turn off the sound by pressing the down button to avoid players accidentally doing it and then wondering why there isn't any sound. They can always use the volume control on the toolbar if they want to mute sounds.
John Solver points down now before going in, good fix. The timer and score-add issue seems to be a browser issue of opera, because in firefox they work fine. Maybe a good choice indeed to leave out the "down button sound off" - feature. Don't think anyone else will notice it, nor the different demo sequence. All by all, great work, my friend.