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(+1)

is this multiplayer game ? i made a similar one

(+1)

Nope, it's a single player experience. The idea is that the previous runs of the player are recorded and played in the next ones.

wow how did u do it hehehe

(+2)

We stored the coordinates and other variables of the player in an array on a repeated timer (basically we store an array, in which each element is one frame). When the array contents are played, in order for the teleportation to look smooth, we did some interpolation magic, during the "OnTick" event.