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Thanks! I've modified the camera movements a bit already, though I'll do a more thorough pass on that once I'm sure I'm finished with the trap and platform layout. Kill box for the right path is on the to-do list; I did wonder if it was too harsh without. Similarly I also need to extend the health regen delay to start a few seconds after mercy ends; you're not meant to get that extra hit, it's an oversight I noticed but didn't get to fixing. BGM was a good couple of hours pratting about with the banjo kazooie sound font trying to game-ify "Happy Halloween". I'm happy considering I've never actually authored a track before. 

If you're curious (and not busy rating the other entries), the updated version linked has BGM for the left path. Also some extra camera movements, but those were barely tested.