Very nice, but I think visibilty could be improved. On the left path, some platforms were difficult to see without just blindly jumping. On the right path my biggest gripe was the lack of a kill box between the second and first floor, resulting in me needing to run back and forth alot or purposfully die to the swinging axes (which takes 3 hits because of i-frames and regen). The left path also lacked BGM, though the right path's music was a banger.
Viewing post in Michiru and the Pumpkin Cup jam comments
Thanks! I've modified the camera movements a bit already, though I'll do a more thorough pass on that once I'm sure I'm finished with the trap and platform layout. Kill box for the right path is on the to-do list; I did wonder if it was too harsh without. Similarly I also need to extend the health regen delay to start a few seconds after mercy ends; you're not meant to get that extra hit, it's an oversight I noticed but didn't get to fixing. BGM was a good couple of hours pratting about with the banjo kazooie sound font trying to game-ify "Happy Halloween". I'm happy considering I've never actually authored a track before.
If you're curious (and not busy rating the other entries), the updated version linked has BGM for the left path. Also some extra camera movements, but those were barely tested.