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Worked like a charm. I've been playing around with the latest version and haven't run into any real memory poisoning, a few times a character has repeated themselves, but it's always been with a day between the first time they use that output and the time that they repeat. It could be me getting better at steering Nemo away from the things that would cause the poisoning issue, but it definitely feels a lot more stable. I've made sure to try with "shortTermMemoryClearingEnabled" set to false at first, and the only "issue" was outlined above. Nemo's dialog is massively improved from 1.2.5 and now feels a lot more stable than 1.2.6, also I really appreciate the addition of a bar next to the status effects indicating how many turns they have remaining.

I'm glad to hear that what I suspected turned out to be the actual cause.