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(1 edit)

Fair point, cool to see that it's a WIP already. Didn't consider how much extra time might go into making an in-game equivalent, my thought was something similar to what several VNs have done in the past, a downloadable pdf filled with spoilers and/or a walkthrough for those interested. This'd offer the option at a comparatively light workload to any in-game system, but as always the decision lies with y'all on the devteam, not a freeloader like moi. Thanks for the quick reply.

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Fair point. That would save some effort. Sadly I did something similar on my Discord server, video guide for combat mechanics and guides for certain bosses, and barely anyone watched them that I know off 😅
Still people asked a lot on the questions channel how to beat Schild Guy or Yakuza...

Ok, I could put a link ingame that opens a file. But yeah... originally the tracker was written by a team member, so it was not a big concern for me, but now updating it probably falls to me. Going back to simple PDF sucks about as much as the workload of updating it.

'Sall good man, not seriously expecting anything, just spitballing more than anything. I don't envy you developing GG, it's already one hell of a complicated beast to tackle when considering narrative alone, not to mention everything else required. Just thanks for listening to a slightly petty vent.

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It's actually a lot of fun 😅 Except for the short period before an update when you're crunching to get that out, because you failed at giving proper release dates due to boundless optimism.

Besides, it's always good to get feedback and input from the players. I don't HAVE to do anything, but some ideas from the players got implemented in the end. Like the tracker here was asked for a few times, so we made it last update.