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This game's atmosphere is incredibly reminiscent of a Brothers Grimm fairy tale - one of those dark, unpolished, terrifying tales. After completing it, you get the impression of having touched something ancient, dark, and hopeless. The monochrome style, dominated by a bright, unsettling red accent, creates the feeling of a dynamic, ancient engraving coming to life. This visual austerity masterfully builds the atmosphere!
The text is concise, leaving a sense of mystery and things left unsaid, as if something is always being withheld from you.
The atmosphere of this insular cult, lost somewhere in the darkness, is perfectly conveyed. The cult has its own language, rituals, greetings, and customs, which effectively immerses the player in the narrative. And just like in any cult, the protagonist doesn't seem to fully grasp what is happening - or at least, that's the impression I got. It's unclear whether we have cursed the village or saved it, locked it in a repeating cycle of sacrifice, or maintained the balance of nature.

Thank you for trying the game out and for your kind words, we did put a lot of effort into world building so it's great to have someone appreciate it.