May I suggest adding breakable side walls as an upgrade option to temporarily stop incoming arrows? This already feels close to paid product quality. Even with the same core gameplay, adding an area selection screen and unlockable zones would naturally extend playtime. Each area could feature unique tweaks to keep things fresh, like lower gravity or slippery ice floors. The breakable walls could be one upgrade among others added in a paid version. I’d gladly help beta test it, haha.
Great ideas!! haha. Yeah I had thought about more "platform-y" elements to it like spawnable side-walls but just feel like balancing it could be difficult. I would love more "Celeste" style platforming elements, but we'll see. haha. I also have other projects as well that I need to focus on some more so I'm not sure how much more time I will have to dedicate to this one. haha.
Thank you again for the thoughtful feedback! Some really great ideas to chew on for sure!! haha. :)