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(+2)

This was a neat idea, almost like (or could become?) a deck builder. I found myself using the same 2 scares until getting the final powerup, so balance could use some work. I didn't notice the timer initially, so I ran out of time at 300 candies, which was a bummer. Maybe a candy quantity check halfway though would help gracefully end a doomed run early?

Thanks for playing and thanks for the feedback! It is sort of deck-builder shaped now that you mention it haha.

The timer seems to be a common sticking point, so we'll be sure to take that into consideration for our future builds :)