Neat! I had played through the whole thing and somehow managed to not crash out after jumping past the exit on the last stage. Some things I noticed:
- I feel like 'Tom got hung up on colliders a lot, especially where there were elevation changes. If you are not already using them, Capsule collision shapes are great for avoiding this, you even get a bit of auto-stair-climbing for free.
- For the isometric portions, a shadow blob decal on the ground under the player would have helped a lot with lining up jumps.
