Interesting! I do like bottle narratives with unconventional, limited perspectives. It would help to be clearer about what the player is actually able to do; it's currently unclear what the player's options are to resolve each of the possible situations. But on the whole, a good start.
Viewing post in Eyes on You jam comments
Thank you for your comment, I will try to answer it.
The idea is based on the fact that each situation requires studying information in a limited case. Here is an example.
You see on the camera that an unknown person has entered the house and you must respond within a certain amount of time
1) You can check if they are connected to Wi-Fi and try to read their correspondence
2) Try to check the homeowner's documents and find out if they invited someone over
3) You can simply call the police, but what if the call is a false alarm?
4) Or maybe call the owner and send him a signal that “the door is open” so he can go home.
In the first mission, the player initially gains access to cameras from different viewing angles and can not only “monitor the situation” but also search for information and clues to make the right decision.