Gameplay can be developed through new mechanics. First, you can watch the cameras and make decisions, then you may have to try to access the phone or NPC device, etc.
LeonoffGame
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Thank you for your comment.
1) Yes, the narrative would take the form of a briefing from the main AI in the form of text + voiceover. It's more like This is Police.
2) You are right about the connected episodes, that would definitely be the case. Characters or events would intersect between episodes.
3) Random events that influence choices or force the player to make decisions faster — yes, that would also be a feature.
The task is not only to keep an eye on things, but also to make decisions and quickly assess events in different situations: from calm situations to stressful ones.
Thank you for your comment, I will try to answer it.
The idea is based on the fact that each situation requires studying information in a limited case. Here is an example.
You see on the camera that an unknown person has entered the house and you must respond within a certain amount of time
1) You can check if they are connected to Wi-Fi and try to read their correspondence
2) Try to check the homeowner's documents and find out if they invited someone over
3) You can simply call the police, but what if the call is a false alarm?
4) Or maybe call the owner and send him a signal that “the door is open” so he can go home.
In the first mission, the player initially gains access to cameras from different viewing angles and can not only “monitor the situation” but also search for information and clues to make the right decision.
