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Cool idea in Don’t Wake The Dead! — turning static removal into a layered incremental feels fresh and thematic. I did hit a bug near the late rounds: the web build threw an out-of-memory (OOM) error just when I was about to push through. Also, the upgrade UI tooltips sometimes appear behind nodes, making them hard to read when the tree gets crowded.

If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977

— thanks so much and best of luck in the jam! 🎃

Hey, yes the Tooltip issue is just my accidentally changing the layer order when making last minute changes, so should be an easy fix. Thanks a lot for playing. I noticed you've made some updates to Hush Boy Hush, I'll try to give it another go if a get a chance later.