This one’s bold — Sunrise Games packs three mini-games into one entry; I can really see how much work went into it. I ran into a few rough spots — in Jumpy Bee, the gravity/spacing makes it feel jumpy (pun intended) — stability feels inconsistent. In Gold Digger, sometimes breaking a gem block didn’t drop anything, which felt unfair when I was grinding for upgrades. And in Space Survivor, the coin drops were sparse early on, making upgrade paths slow and sometimes frustrating.
You’ve got something special here with the mini-game variety and cohesive art style.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃