Really cool concept in My Light & Spirit — I like the way you blend light mechanics into the puzzles and how the stages progressively push strategy. I ran into a spot where dropping the light felt unintuitive (sometimes I missed the click), and the control for moving the light could use a little fine-tuning. One suggestion: allow rebindable keys (or use mouse click to drop/summon) and maybe add a subtle visual indicator on the tile you’re aiming to drop light on, so misclicks feel less punishing.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃