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(+1)

I really liked the whole audiovisual presentation - the voice mimicking sounds in the dialogue, the ambient noises, the door sounds. I also really liked the weird space-warping effects in some of the hallways, like the one with the candelabra in the middle - maybe they have something to do with changing elevation, but it looks surreal. Also the way levels change when you backtrack.
Being crushed in a crawlspace was legit unsettling. That scene was straight out of Junji Ito manga.
And I didn't even know you could do 3D environments like that in RPG Maker MZ.

By the way, what's with that VHS tape? I couldn't figure it out yet.

(+1)

The VHS tape is related to some optional secrets in the Skellet. One of those "think outside the box but it's actually in 'a box'" kind of deals. Thanks for the kind words, I did try to make the camera movements more unsettling as you get deeper into the game.