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For whatever reason, I found it funny that all the men in this town only watch TV, and all the women are constantly staring at the mirrors. That's some bizarre gender caricature. Also, what a truly grim game! I thought, as I was eliminating whole families with fear, leaving orphans left and right, crushing the spirits of the most spiritual residents, and ultimately transforming this idyllic suburbia into a dead town.

With that said, I think the overall concept is interesting, and it was executed quite well. The interface is nice and thought out; you have hints everywhere, all the stats are generally intuitively understandable, while leaving some space for imagination. I liked that each house had a different layout in terms of age/gender, and it kind of made sense: a young couple, a big family with kids and grandparents, a lonely grandma living with her grandson, and so on. It was a small enough detail, but it was enough to prompt my imagination to generate different Stephen Kingian scenarios of how exactly this family unit is being destroyed from the inside by my supernatural machinations.

In terms of strategic depth, this game, unfortunately, felt kind of shallow to me. There are no really interesting choices to make; you just have to micromanage all the houses each turn, it gets repetitive really soon, and the race to the end of the game felt like a slog. It would've been interesting to see some additional mechanical complications as the game progresses, like priests coming up with new ways to oppose you, or you gaining additional power from completely abandoned buildings, etc. But I understand that any of these changes is time-consuming, and the game as it is is already quite impressive for a game jam entry!

(+1)

Thanks for playing! I love strategy games, but Its difficult creating a good one. I was hoping the resistance feature would add some strategic depth to it once the player started clearing out the city, but yeah, didn't land well. 
I must say, I put some thought to how a family should look like, but my imagination was not as deep as yours! Maybe that's what I was lacking :D.
As for the bizarre gender caricature, I was going to add a full personality system, with different objects and different haunting mechanism affecting people differently, but in the end thought that would be too much for a jam.  I settled with just different age and gender profile being affected differently which gave rise to this.