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Thanks for answering!

I'm new to Ren'py, so maybe that's why I'm having this issue. What exactly do I do with CSP and PSD files? Do I need them?

I got the list of errors while putting them in the GUI folder, but I wasn't sure where else to put them.

When I get rid of them there's some sort of glitch where, in the script, the lines aren't... correct? I'm not sure, it keeps putting new error on top of new error and it glitches between them, I can't exactly read it.

You don't need to add the CSP and PSD files to the project! They're provided in case you want to change the colours of anything (or even replace the font used in graphics with something better-suited for your game).

Is it possible to send a screenshot of the errors your getting? I'm not sure I'll be able to recreate the problem but it might help me figure out what's going on! You can also send it to jamkats.art@gmail.com if you'd prefer.

 I've written this step-by-step just in case! (I apologize if providing it comes off the wrong way >.<)

  •  Copy everything in the kit's  "gui assets" folder and paste it into your project's "gui" folder (and replacing the files in the destination)
  • Create a folder in your project titled "fonts" and copy the TTF file into it (or copy the entire "fonts" folder from the kit and paste into your project!)
  • If you launch the project at this point, the GUI assets should be implemented in-place of the default (albeit potentially warped or misaligned). The menu title images and fonts should still be the default at this step.
  • If you haven't touched your project's gui.rpy or screens.rpy files yet, copy the respective files from the kit's code templates and paste them into your game project, while confirming to replace the files in destination. Alternatively, open up both the kit's and your project's code and copy-and-paste.
  • If you have touched your project's screens.rpy file (presumably to add information to your menu screens), I recommend pulling-up both scripts side-by-side and slowly copy-pasting code from the kit into your project, section-by-section, and relaunching/playing your project as you go. It'll be easier to see if you have custom/differently-named variables or file paths that are breaking your game this way.