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This is great, there's a lot to talk about because there are so many nice details, I'll try to mention a few. I like the visual language that gets established after you start moving around, there are some shapes, the lines with different sizes, that block the player, and others that are just scenery, and it quickly becomes apparent, which works really well. There is a really nice variety of scenery, some of it is really simple, some more complex, and it gives the whole game a very natural environment and every room is engaging to look at. The dialog is very well done, there's a lot of attention to detail, its nice how the sprites have initial dialog and then dialog options for multiple visits, it encourages exploration, and its good to have the doors locked to force the player to interact. I really like the rooms where you have a small path to go through and there's a lot of scenery that's inaccessible, it makes the world feel large and detailed. There's also a nice balance of humor and narrative in the dialog. It did take me a bit of exploration to figure out how to leave the first room, but once I realized there was a pathway, it was easy to recognize in subsequent rooms, but I might add a couple more tiles to the path in the first room to make it stand out more.