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(+1)

Loved it, the aesthetics are definitely the best part, the art and the effects used really present a unique vibe that draws you in, the gameplay is simple but feels like it's meant to show you the story more than anything with an abstract yet dooming story telling. Very atmospheric, and I wanted to point out that making it so you have to piece together a picture was a neat way to use the click and drag inventory system. 

Really the only things I can say is that there wasn't too much gameplay, not much struggle when it came to the puzzles, and maybe that's on purpose, but it could be better. Also the inventory system could be a tiny bit more intuitive if you allowed to click and hold drag instead of click and then drag.

(+1)

Thanks for the positive feedback. I actually agree with the gameplay being boring, this was done after a more gameplay-focused Steam project of mine didn't do very well, so I wanted to try out if I could make something centered on narrative and mood and the Scream Jam was a good chance to get feedback on it.