Hey! I just finished playing your game — really liked this one. The atmosphere hit perfectly; that lo-fi PS1 aesthetic with the dark tone gave it a really strong vibe. I also liked how the pacing felt — it built tension nicely without needing jump scares. The way the story unfolded kept me curious right to the end.
There were a couple of moments where I wasn’t totally sure what to do next, but honestly, that kind of confusion sometimes adds to the tension. Still, maybe a subtle cue could help players stay immersed without getting lost. I’d love to see you expand it with more lighting changes or creepy sound design if you ever continue the project — the base here is really solid.
Also, if you have a minute, I’d really appreciate it if you could check out my own jam entry:
👉 Hush Boy, Hush
It’s my little take on atmospheric horror — you’re doing small tasks while dealing with some unsettling interference and tension building up. Would love to hear what you think!