You're right, I know a lot of games do that kind of thing. Still, when using other languages in my game, I wanted to be as correct as I possibly can. And Sciambalala (thank you again <3) offered to help me with the dialogue I've planned for Chapter V, so I am feeling a lot better knowing that there should be no more weird words left. :D
I know what you mean! I wanted to make the world in my story as universal as it can be for that very reason. For example when creating the city, Elazar, I didn't use a specific location, just a set of things I think can be found in most of the cities around the world. I am sure every country has one of those cities, where some parts are more representative but largely the city is kinda ugly, kinda grim, you know. So hopefully, everyone can see a part of their own 'world' in this one and can imagine that, despite the language of the game, the story takes place wherever they want it to.