Oh that was GOOD!
Huge fan of the aesthetic, it feels like a Courage the Cowardly dog episode you would have dreamt off while running a fever, the nostalgic creepiness of it all.
The sound design was incredibly well done, the crackling noises while the enemies are coming at you are truly unsettling. And the call to the police got me cackling!
Also the mechanic of the toothpick was really clear, as in I could easily tell when they were about to break either visually or thanks to the noise, and was usually able to "refill" before it was too late. Good design!
It feels like the kind of game that would be super fun to play with friends, taking turns to see who can finish it.
Couple of bugs, like the enemies clipping through me and not attacking, the menu not working if you go back etc... But like. In a week??? That's really barely anything.
Maybe adding a menu with the controls would be helpful, I couldn't remember how to pick up things at first so I had to switch screens for a bit. But that's not really a priority.
Really good job.