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Nice game! I liked the cyber twist of the fake reality where you are trapped.
My suggestions would be to be very careful on fine-tuning as a level has to remain difficult but not frustrating. Furthermore, an input buffer (for a jam is an overkill, but it really does help) would be so great!
Anyway, really good job (also considering you are a solo dev!!), I really felt the pressure to reach the end of the level!

Thanks for playing all the way and useful suggestions! I will consider looking into these implementations.