I recently added another random scene for the cursed painting once you have it at home (it will go public next month). What made you think it was going to lead to more? I don't have sprawling plans for the painting, so I might have to change some of the writing, if it's misleading.
The summons you can gather in the pocket dimension aren't "battle-oriented", so to speak. You can find other ones, that do fight with you, as alternatives to your current summon. There is one hidden in the second temple, one hidden in a secret temple in the woods near Tarkas (this one requires a lot of preparation, though, since you need the ritual gemstone from the first temple and to find a hidden area to "upgrade" the gemstone in the second temple AND you need a full moon), and there is one you can get if you impress the archmagus.
Viewing post in Caliross, The Shapeshifter's Legacy comments
Hrm, I guess I got the impression there was more to it because of the way the character up front was talking about all the painting work they do, all the STUFF going on (which I guess could just be implied to be lies to keep people who aren't of the, uh, 'right mind set' out of the basement?), and then during the scene in your house the amulet like, apparently teleports to you and stuff (though maybe that's just in your head? It's phrased like it isn't, though, you're just too brainwashed to notice) that at least make it feel like more is going to come of it, especially since magic amulets or similar markers (albeit ones that end up in your inventory) tend to be the signifier of being tied to a particular path/subject to being mind controlled back to the subject later/w/e.
I will grant, I might just be reading too much into it, it could be more that most things that tend to go past like 2 interactions seem to go to 5+ a lot of the time, and so I'm just having misfiring pattern recognition.
I get what you mean. Since the painting has the opening scene, plus the scene where you pose, and then the content when it's in your house, I thought it might be enough. Since it's a late addition to the game, I didn't have big plans for it, but maybe a scene that feels more "final" would help with it, I'll have to think about it.
If nothing else, if you just want it to be clear that "there's nothing more here", having it just loop the one scene, rather than sometimes doing the scene and then sometimes not, would possibly help? Since, for most other relationships, brainwashings, etc., when you hit the terminus point it's either revisiting one last scene, or talking to the person doesn't get you a scene and instead you have a couple that spring up randomly, like the Charm version of Sonya's thing, where it's sometimes when you enter the zone, and sometimes when you fast travel for other variants, and so on. The simple fact that there was two interactions, one of which where nothing seemed to happen other than getting the pink eyes for a bit, and the normal scene, probably also contributed to me idea that there had to be something else there, because otherwise what were those false starts about (according to my internal logic)?
... And failing that, could always add it to the H-Scene collection doc, so people who are braining at it and can't figure out what to do next can look it up and go "Oh, there isn't anything to do next."
See also: Me and... Kye? I think? The werewolf guy on the building roof who insists werewolf girls should be bimbos, but doesn't seem to get a scene variant if you actually are a bimbo. Or maybe he does and there's some further requirements to it? Dunno! I'm sure you've been inundated, over time, with people reading too much into "Oh hey, character made reference to (whatever) mind/fetish state that exists in the game" then responding to it with: "I should go get it and come back!" when that was more supposed to be in scene fetishization than hints/instructions. Can't write every possible iteration/interaction angle or you'll drown in the authorial work, after all.
I see what you mean. Since I had made the scene with the painting trigger randomly, that caused confusion. Maybe I'll limit it to once per day if you get the full scene.
You do get some very minor differences in Kyle's scene if you are a bimbo, but for the most part things play out the same. I don't want to write a new scene for it, but I'll take a look when I have some time, and see if I can extend the differences a bit more, so that it feels more unique if you have the trait.
Yeah, as you said, it can be tough to account for every little thing. Sometimes I think I should have used a smaller number of characters, and focus on each a bit more, but it's useless to think about that stuff now that the game is almost finished.