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Undecided. I was just like: "Ok is this like Exit 8? I'm running in a loop and notice something odd?"  And I just ran around and suddenly I was teleported to the next environment.  But I could not tell why?  :D

I see! What would the game need for you to be 'better'? As of now, this demo doesn't have much in it except the environments and a very mild version of an environmental puzzle [go the right way and you'll get to the end]. It is definitely intended as a weird game where nothing makes sense [like dreams], but I haven't decided yet on other mechanics. If you have any ideas, feel very welcome to share, I'll check out Exit 8 too, thanks for the tip!


Some Bulletpoints:

  • A kind of introduction and explaining the core game loop. This can be in-universe, very weird and deliberately unsettling / confusing
  •  Player has to be aware of the rules of this place, and needs to be eased into them
  • Animated anomalies, increasingly bizarre changes to the environment
  • Some visible indication of progress (A voice  praises you, or some writing on the wall "Nice! Well done!" etc.)
  • Access to other levels has to result from actions in these maps/ levels. Maybe things like: Placing the chair upstairs to trigger a certain progress in the game, or opening a door etc.
  • Generally more things to interact with, switches, flashlights, weird objects etc.
  • Feeling that something hostile or otherwise intelligent is watching and testing you
  • Some lore for the place, what is it, why am I here etc.