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(+1)

Thanks!

Yes it was supposed to be harder to jump with the camera angle switches, and the last level really ramped up the difficulty at the red and silver spikes, as the guardrails go away and you can fall off the edge. But I admit if I had more time I would've ramped the difficulty up slower by doing that through multiple levels.

The problem with some objects being springboards and others not is the biggest complaint. I knew about it before. I didn't have time to fix it, which I talk about in my post mortem devlog.

I do plan to add more levels after the jam.

Oh, it's very cool to have a devlog. I'll read it for sure. :)

Again, good job on the game!