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This was really cool, what an incredibly creative project

Having to keep checking the second window to make sure you're not about to die is a great source of tension - I almost wish you wouldn't give it away so easily with the knocks

Biggest gripe I had with it was the health UI, it covers too much of the screen

Would've liked a little more feedback on the boss fight as well. Everything dies in one hit, so it's hard to tell if you're even doing any damage to it until it dies

The twist when you pick up the staff and deaths become more gruesome is horrifically done, in a good way

It was very fun to play, and the pixel art feels so authentically retro, too. Great job!