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(+1)

Cool game! I'm not sure why the currency for upgrades is separate from the money you're betting though? That seems like it would give the cash more meaning! Because you can take out a loan anyway, and you get money/second upgrades so early on.

Also minor nitpick but the button animations become very frustrating while playing, you have to wait say 0.5-1 second after each game for them all to show. And because they change position you may end up clicking the wrong one. Same with the redeal hand option, I think it would be better if they have a set position but are hidden/greyed out.

Great work though, I think you could turn this into something really cool :)

(+1)

Hi, thank you for playing and for your feedback!

- I opted for an XP currency to better balance the game early on but yes I definitively see your point :) There is an upgrade that requires money, I might add more that requires money is the future.
- About the buttons, are you talking about the "hit/stand/..." or the "Go to shop/play again/..." buttons? "hit/stand/etc" buttons are displayed right after you have received your two cards. For the "Go to shop/play again" buttons, I can make them available instantly instead of waiting for the results to finish yes :)

(1 edit)

I think it would be nice to have some early exp(and maybe even money) upgrades that require money. Because as it stands now you don't care about your money at all in the early/mid game. It's all about getting exp by playing more hands - these allow you to get all the winnings/losing money upgrades and from then on you snowball to a billion.


I know that's partially a "ruining the game by optimising" problem but i still think there should be some more incentive to make money early.

I agree with you, I just need to find new useful early upgrades haha

(+1)

Hello again, 

I removed the waiting time for the "Go to shop/play again/ Smart Instant Replay" buttons. :)

(+1)

Nice, thanks for the swift change!