Woooooow the look and atmosphere of this game is brilliant! I consider this "sickly" color palette hard to pull off, its well used here. But that also makes the boat's import that more obvious. Guessing you ran out of time and had to supplement - happens to the best of us. Your visual design is there and the gameplay is playable, but felt a little hard on direction. But maybe that added to the feeling of unease in being trapped there. I would call the shader a style of cel shading, but with pixelation, it works really well and is unique. Puzzle/task a bit c hallenging but I enjoyed the environment - please flesh it out further and thanks for sharing and for playing Party's Over! Now gimme that 1 milly :P