EDIT: Ah, I see the blog post about this now. Best of luck solving the issue! Original comment remains below:
On my m1 mac, I get a segfault when I run it using the command (and it just crashes when I open it as an app, after showing a little Godot logo window).
Same result if I run it in Rosetta mode.
Here's the terminal output:
Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org
OpenGL API 4.1 Metal - 88.1 - Compatibility - Using Device: Apple - Apple M1 Pro
RUNNING X-YZE VERSION v1.02
/Users/phoenix/Downloads/X-YZE_MAC/X-YZE_MAC/X-YZE.command: line 15: 65888 Segmentation fault: 11 "$BASE_PATH/X-YZE.app/Contents/MacOS/X-YZE" "$@"
Saving session...completed.
Deleting expired sessions... 6 completed.
[Process completed]