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thanks so much thats great feedback you are 100% right. I felt the same feelings the 100 times I played testing and did make small tweaks to balance but not quite enough.

I think I fell so im love with my roll in music I kind of decided changing how I did that part was not an option. But now I have a clear idea and dont know why I was so resistant. 

I wanted to add more variety monsters and items but ran out of time like a cross that worked on all monster etc. 

The door punishment is a fair statement and does get boring being a punching bag. My idea is the player is weak and cannot stop the monster hurting him. I will have to think of a better system or maybe a mini game to mitigate damage?  or something that doesn't take away from the core feel. For some reason for this game I really wanted to do guess who doors lol. 

Anymore ideas or even requests of what you would like to see please let me know. It's exciting to get some outside fresh ideas 


Thanks very much for taking the time 😀

 

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Hmmm... maybe a dodging mini game, like the monsters will do an attack that you need to press a directionto dodge away from on time then some kind of flee animation to let you know the doors are coming up again, maybe different monsters have a different number of attacks to dodge.  You could also consider making it instead of instant death when you don't do a door that you have to face a monster instead, maybe make it a longer monster encounter so it's a punishment instead of a game over.

(+1)

Good ideas 💡 thanks