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(+1)

There is something oldy comforting and caring in the concept of endless graveyard, or maybe I just had certain nostalgia here as this very much reminds me of a place I used to visit, though not the fenced graves. Very enjoyable atmospheric little walkthrough where, truly, nothing unusual happens, I swear none of these were unusual. Loved the attention to details, the flashlight mechanic (managed to psych myself out thinking one sprite had morphed into something when I flashed them, but I'm sure that was just my imagination :) ) and the sound design. Also the bold choice of limiting players movement that much is respectable a lot, it was nice way to make this type of on-rails walking simulator, and I mean those adjectives with all the positivity here. Great work on this. 

(+1)

Wow, thank you so much for such a detailed and kind review! I won’t lie, the concept of the game is quite personal to me and partially based on real experiences, so I also feel a kind of nostalgia when diving into this project. And yeah, imagination can be a tricky thing, which is one of the reasons we chose this visual style