Nice! Had fun playing this and enjoyed the artwork! Two notes: 1) There were several times where I was left clicking primary fire as the upgrade menu popped up and immediately selected something without seeing it, 2) The dash felt off to me, I think maybe it covers too much distance. Grats on the submission!
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Thank you for trying the game. Those are some great notes. Perhaps a "hold to confirm" would work well for the upgrades. The dash is definitely hard to get right. Do you think it would be better with a minimum duration on tapping the dodge button, like 0.2 seconds, and then the player can continue the dodge by holding the button. Or would it be better to keep it as tap-only with a shorter duration?
Yeah, I think that could work for the upgrades. Another possibility is a "Confirm" button popping up on the bottom when you click one of the options (btw I never figured out the purpose of the 3 buttons Banish/Skip/Reroll, they always seemed to have 0 uses left when they showed up).
With dash I think it doesn't feel "bursty" enough. I think it might feel nice if the player covered less distance but more quickly. But this could be my preference and not generally what players feel in your game