I am really impressed how environment is not just mere set pieces but a tool to tell the story. The contrast between the cuteness of the Marcy (and the others) and the eerie atmosphere was also nicely balanced. I would restart for another ending but i realized your warning. I was worried to find my back to the house but thankfully unnecessary roads were not used as a maze. It would be great to see the rest of the story. I did not encounter any bug. Some audio would be nice. It is a gem in jam, i am genuinely glad that i played it. Excellent!
Viewing post in Fathers Farm (ScreamJam2025) jam comments
Thanks for playing and thanks for the complements! What you mentioned in the first part of your comment, the world being used as a tool to tell the story, I'm so happy that you see that because that is what I try to do the most with my world building and art, especially in games with level design, since I only ever make games to tell a story. It's funny that you mention the extra roads being a maze in the farm field area because originally they were supposed to be exactly that but I ended up not doing that in interest of time and I didn't have a creative idea for what would happen to the player if they "failed" the maze or chose a wrong path. As mentioned in another comment of mine, a full version of this game is undoubtedly going to be made but when it will be made is not a card in my deck right now. I'm glad you liked the game so much and thanks again for playing!