Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I am really impressed how environment is not just mere set pieces but a tool to tell the story. The contrast between the cuteness of the Marcy (and the others) and the eerie atmosphere was also nicely balanced. I would restart for another ending but i realized your warning. I was worried to find my back to the house but thankfully unnecessary roads were not used as a maze. It would be great to see the rest of the story. I did not encounter any bug. Some audio would be nice. It is a gem in jam, i am genuinely glad that i played it. Excellent!

Thanks for playing and thanks for the complements! What you mentioned in the first part of your comment, the world being used as a tool to tell the story, I'm so happy that you see that because that is what I try to do the most with my world building and art, especially in games with level design, since I only ever make games to tell a story. It's funny that you mention the extra roads being a maze in the farm field area because originally they were supposed to be exactly that but I ended up not doing that in interest of time and I didn't have a creative idea for what would happen to the player if they "failed" the maze or chose a wrong path. As mentioned in another comment of mine, a full version of this game is undoubtedly going to be made but when it will be made is not a card in my deck right now. I'm glad you liked the game so much and thanks again for playing!