Well done, the map can get a bit buggy, and I was able to just go around the spiral towers and walk on air so you might have some invisible blocks in a couple areas. I was also able to hide from the angel so then I just followed after him and kept picking up points, was able to clear 200 before I quit.
You did a good job here, if you want to try working in unreal I'd love to team up.
Viewing post in Desperation Chase jam comments
Thanks for the review!
Yeah there is an invisible barrier between the end of the spiral room and the spiral itself and the collision is actually wider than the barrier to prevent the player from just jumping from the edge to the other side. that being said, you can still wall run and still somehow get to the other side but it is much harder since you do not know exactly where the invisible collision ends and cycling between wallrun - jump without falling down makes it a bit harder too i think. That being said, the invisible collision should have an exception to block the wallrun. (I hope you meant that with invisible blocks?)
You are too sneaky for the angel :D, I should have spent more time for the AI of the angel to avoid such bugs. I do not know how to hide from it myself but I can imagine someone running into this issue since the angel is not smart at all.
Thanks for the excellent playtesting and bug finding, I really appreciate it! Also I would like to have contact, you can add me on discord if it works for you? #lucresian