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Cool little adventure! I agree with some of the other feedback here that it was difficult to navigate without a map or any kinds of landmarks to help lead the way, but I ultimately found the ball. RIP Luis. I'd be curious to see how your game would play differently with freelook, too, as it took me a little while to get used to using the mouse to turn but being unable to look up and down or even really turn freely. Visuals and audio were good, but more cues of both kinds would have been helpful to communicate where to go and when to keep running before getting dragged out. Thanks for making and sharing!

TYSM for playing and appreciate all the juicy feedback! I regret not spending the extra time adding a proper first person camera, 100% agree a less clunky controller would at least improved gameplay.

The landmark/visual cues is something I need to iterate on for future post-jam release.