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Nice concept, with pretty solid execution and presentation. Whilst the numbers used for the combat system do feel like they could use some tweaks (enemies feel too tanky given the speed at which they swarm in and attack you, and there’s no real way to dodge the enemies, essentially ensuring that you will take some damage from every combat encounter resulting in a rather swift death), and the combat could have benefited from some sort of ‘hold to fire automatically’ system (or maybe the option of a close-range second attack), the underlying core gameplay systems in this game are still a very solid foundation for a very good gameplay experience.

Genuinely, well done!