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(+3)

Overall very clean polished experience for just one week of development! The black bands are a very clever and effective way of conveying  a sense of claustrophobia, really great idea. Also the crawling mechanics are simple but really clean and they all make immediate sense, so that's very cool. Maybe it would have been cool to also play with the FOV when going in/out tunnels or when entering/exiting tight sections. The map were intuitive and easy to understand, maybe except the last one, where I didn't immediately get the correct sequence of turns that I had to do, so I went a bit trial and error in that case (but maybe it's just me). I'm not a big fan of jumpscares but at least you made them sparse and kinda justified, so they served their purpose. Overall very nice creepy experience, exploring caves is something that I find deeply terrifying and your game made a great job in immersing me in that situation! 

(+2)

thanks for the review! I'm glad it worked well for the feeling of claustrophobia. Indeed the FOV would have been a good way to keep this feeling. But we had some trouble with the 3C and especially with the camera, so maybe for an update. Hmm yeah the third map is less clear, it's funny cause some people figure it on their first try, and some have a really hard time figuring it out; so I might make it a little easier. For the jumpscares, we tried to do a lot to justify them, so I guess it's not that bad, it's our first horror game, so it's kinda hard to not rely on this cheap technique x) glad you had a great experience (and your game is really cool too!)