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Thanks so much! Yeah since its a more 'avoidance' type of platformer I wanted to go with the "hollow knight" style of platforming, e.g. no friction/velocity build up/slowdown so that its instantly reactive. Maybe I can add a setting though that allows players to add friction to the player. And most definitely and endless mode is on my list of things to implement next! :)

Thanks so much for taking time to play it and for the valuable feedback!! :D