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Is there a way to halt other parts of an event from processing when the script is ran? I'm trying to use this in an intro sequence and it wants to open the character creation window called through a plugin command at the same time the script is running regardless of the script being called before in the order of actions.

I use a script call on the event: 

this.setWaitMode('message');

so that it when the text box pops, it is handled like a normal message and other events won't trigger until it closes. See if that works for you

You are a genius! THANK YOU SO MUCH!