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I really liked the idea of changing shapes to tackle different problems
And how you used each level to teach a new mechanic

I wish there was more tho, like levels where we use them together or in more ways to beat levels

For the theme implementation, i get what you were going for, which definitely is unique. But didnt quite land for me
Still, you do get unique points! 

Other than that, i wish i could just circle between the shapes, like spam 'e' to cycle through all the shapes instead of using 'q' for changing to and from 1 shape and using 'e' for the other shape

Overall, pretty solid game! 
Id love to try it again if you add more levels :)

Thanks a lot!

  • I did plan on making the shape switching cyclic or just assigning each shape to a single key but went with current since I was unable to create transition animation for Triangle to Square.
  • I did have a plan of adding more levels but the time didn't allow me.
    PS a secret: If you clone my code and run it, you can find a dummy level which I created while scoping mechanisms and preparing the game design, assets which uses a few other mechanisms as well.
  • As for the theme, my plan was to make it more story centeric like a fronzen ice age world and then make each ability have a heat like animation. Also introduce more theme oriented assets like breakable ice walls with heat, frozen bridges, etc.

Thanks for the feedback :)

Will try to improve this with better graphics and planning :D

(+1)

ahhh i see, you had wayy more planned but couldnt add it

Common case of scope creep.

Id love to see and try an updated version of this game with the evrything you wanted fully implemented 

I mean, with context, you already had solutions to most problems, but couldnt implement them in the jam time frame

If you update the game, do notify me as id love to try it later :)