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(1 edit) (+2)

This is so well made for a one-week jam, and even though it got kinda boring walking around from room to room at the end, I'd still rate it very high. The visuals are insane, I have no idea how you made these shaders lol

I couldn't understand how the monster worked. It seemed to just teleport in close proximity to me, but not actually pursue or anything, so I didn't feel compelled to hide or even run away... Looking at it made the screen go muddy, which is a cool visual, but much like in Amnesia for me, it made the game hard to play lol

(2 edits) (+1)

Thanks for playing the game, 
Well walking simulator horror games are just go from one room to another while figuring out what is needed to procced and where to go next, we did try and add a couple of variations in stuff needed to do to proceed  
The gameplay is more about findings stuff and navigating while managing light.  
The monster walks toward you when you don't look at it, but looking at it will loose sanity and make it very hard to navigate. and it has an AI director system so it actively searches.