Thank you so much for trying the game. I really like the points you raised.
1. Control scheme: Unfortunately, it was not very well thought out and could definitely use more work, or at least give players the freedom to set their own controls.
2. Enemies’ turn order: I intentionally shuffle the turn order every round to introduce chaos and open up the possibility for many different situations. I thought it worked well with the fact that enemies can almost push anything.
3. Pushing direction: In general, the pushing direction is random among the four tiles around the object (up, down, left, right). If none of those directions are available, it goes to the diagonal tiles around the object (up right, up left, down right, down left). If no tiles are available at all, the object stays still. I made this random, just like the turn order, to add more chaos.
Thank you so much for trying the game and for your feedback!