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(+1)

Extremely interesting game. I thoroughly enjoyed playing!  Swapping rows/columns was a really nice mechanic that lead to some interesting ways to solve levels. The visual and SFX blend very nicely, the overall "feel" of the game is fantastic. Art style too, visually consistent and very charming! 

The mechanics were not too difficult to pickup, although I can understand how they can potentially be confusing. I can admit control scheme felt a little strange as someone who associates WASD with top-down grid controls. 

Something I was wondering about was how the board pieces interacted! It wasn't entirely clear their behavior, such as which enemies moved first or where exactly a gravestone would land if it was hit. Also, the starting cutscene felt a little slow-paced.

Nevertheless, this was an awesome submission, especially considering it was made by one person. Defiantly something I could see myself enjoying and recommending to others!

Thank you so much for trying the game. I really like the points you raised.

1. Control scheme: Unfortunately, it was not very well thought out and could definitely use more work, or at least give players the freedom to set their own controls.

2. Enemies’ turn order: I intentionally shuffle the turn order every round to introduce chaos and open up the possibility for many different situations. I thought it worked well with the fact that enemies can almost push anything.

3. Pushing direction: In general, the pushing direction is random among the four tiles around the object (up, down, left, right). If none of those directions are available, it goes to the diagonal tiles around the object (up right, up left, down right, down left). If no tiles are available at all, the object stays still. I made this random, just like the turn order, to add more chaos.

Thank you so much for trying the game and for your feedback!