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The controls feel really smooth — you can tell a lot of care went into them!
I’m terrible at bowling in real life, but I was amazing at it in this game.
(Well, to be honest, I just brought the ball right up to the pins for an easy strike. There might be other sneaky players like me, so maybe consider preventing the player from getting that close to the lane!)

By the way, I’m curious — how many special abilities do the bowling balls have?
When I first played, there was only the Regular Ball, but on my second run, the Holy Ball appeared too, and on the third run, I also got the Cursed Ball.
Do the balls unlock progressively like that by design?

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Oh, and one more thing — sometimes a strike is counted even when one pin is still standing.
It seems like the game registers a pin as “down” if it moves even slightly, but from the player’s perspective, that can look a bit odd.

Thank you so much for playing, we had a whole doc of types of balls, all with passive abilities (when they're on the rack) and active abilities (when they're used), but for the sake of time we couldnt implement the majority of them. The only ones in this build are the regular, holy, and cursed balls so you found all of them! When we have the time we'll update this will all sorts of ball types!